Assignment 3
1. I am going to make a portfolio for my final project. For the research aspect, I am interested in how people chose to present themselves online, and how it changes in different online environments, similar to how it changes in the real world.
2. This topic relates directly to society because it focuses on how we interact. From a classroom setting, to a job interview, to hanging out with friends, our behavior and motivations for image-management change per situation. Goffman (1959) claims that we are always and everywhere playing a role. This phenomenon happens online as well. In each situation or environment, different influences make people act in certain ways.
In certain realms, cultural references and social standards play a huge role. In online social networks, like the Facebook, pop culture and what is considered “cool” are huge influences. In online games, people self-representation is unique because it does not have to similar at all to the real person. With this freedom, people tend to draw on past experiences and what they wish they could be to create a persona.
In other dimensions, the influences change. Blogs tend to be considered more for the author’s personal use than other possible viewers. This results in a more true and accurate self-representation, when other external influences are not as strong. In portfolios, such as I am creating, the technology is used as a marketing tool. Only the best side is shown, and everything is geared for what the viewer, or possible employer, may be looking for.
Overall, it has been said that creators of online personalities or self-representations tend to view the net in each environment separately. They do not consider the information out there for anyone “surfing,” but rather a specific and defined crowd in each respective realm (Rosenstein 2000).
3. http://www.polysemy.com/awr/dissertation/awr_webidentity.pdf
This site provides a wealth of information about self-presentation online. The author is a doctoral student at the University of Texas. I feel this is a very credible source because of the amount of research that went this document. It is a dissertation by Aviva Rosenstein, in fulfillment of her Doctor of Philosophy degree, including 14 pages of references and citations. It is called: Self-presentation and identity on the World Wide Web: an exploration of personal home pages. It focuses on the publication of personal web pages, and how people use them as a “resource for self-definition.” It discusses the influences that affect people when they are given the opportunity to choose how to present oneself. A major focus is that despite the fact that publishing online makes the information available to everyone, people basically consider it only read by a certain crowd.
Rosenstein, Aviva W. (2000). Self-presentation and identity on the World Wide Web: an
exploration of personal home pages (Doctoral dissertation, University of Texas,
2000) Google Scholar
http://www.proud.co.uk/exhibitions/exhib_ego/.
This interesting site discusses an exhibit at a London art museum, paralleling real people to their avatars from online role-playing games. It illustrates just how much freedom is allowed in the online world. With games, nothing has to be reality based, so the influences are completely different. There is no worry about misrepresentation. The players are able to chose whatever they have always wished to be, possible or impossible. The exhibit was featured last year, and contained hundreds of real photographs of the players and still-frames of their characters.
Cooper, Robbie. (October 2004). Alter Ego. Proud Galleries. Retrieved May 26, 2005
from http://www.proud.co.uk/exhibitions/exhib_ego/.
http://www.post-gazette.com/pg/04333/417839.stm
Another source I found was an article published in the Pittsburg Post-Gazette. Focusing on Facebook specifically, it talked about the cultural influences and pop-cultural references used so frequently in this type of program. It discusses how fast and widespread this new phenomenon has taken over campuses across the country. The self-representation on these sites is very different than in other forums, and now is leading to new connections and relationships in the physical world. Written by Bill Schackner, a Post-Gazette journalist, the article follows some of the trends that have now arisen due to the Facebook. The Post-Gazette is large, respected paper in Pittsburg, but according to AllTheWeb and Google Links, most of its links were to itself.
Schackner, Bill. (2004, November 28). How to win new “friends” with a click: Web site
provides college students an innovative way to meet others. The Pittsburg Post
Gazette. Retrieved April19, 2005, from LexisNexis. http://www.post
gazette.com/pg/04333/417839.stm
4. One technology we discussed briefly was basic HTML. I am very interested in learning more about it. I was hoping that we might cover more of it in class. That is why I chose to create a portfolio, because it would force me to explore the technology more thoroughly. I think it would be a very marketable skill to have since our society is so internet driven. I am interested in the publishing or marketing field, both of which would utilize this technology often. Everyone uses it, but very few understand how it works. I used SimpleSite to create my website, and it is pretty basic and plain. I would like to experiment more with coding and other programs like Dreamweaver, etc.
5. I think that the most important thing to remember with new media is that it is ever-changing and developing. The innovation process will not stop and our society will continue to change with it. People and businesses must evolve too, or they will get left behind and not be able to function at the level of everyone else. These new technologies are not only affecting our business practices but our everyday interaction. Our techniques of communication are changing and influencing our social interactions.
